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How do you map a keyboard button to the click in noxplayer
How do you map a keyboard button to the click in noxplayer














Marcro Recorder supports users to record their actions when on NoxPlayer, specifically click action, you can use this feature for applications that require multiple clicks in a certain location. This feature only appears on the NoxPlayer version V6.0.3.0 or higher and if not known, users can confuse it as a feature of recording the NoxPlayer emulator screen. There is a feature that saves time and effort for NoxPlayer users, which is an action record feature on this emulator, called Macro Recorder. Set up virtual keyboard to play mobile games on computer with NoxPlayer.

HOW DO YOU MAP A KEYBOARD BUTTON TO THE CLICK IN NOXPLAYER INSTALL

Map the mouse buttons to the action buttons along with mapping keyboard keys to it as well (at the same time), so at any moment I can click the mouse, or press a key and it would execute the action button in game.Nox Player has many features that users can use, not only to install and use the Android application on a computer, for example, to open multiple emulator windows at the same time on the Nox Player. So that, the keyboard would move the character around the map, while the mouse would turn the character in any angle.Ĥ. Use the mouse to "look around" without needing to use the mouse to click. This is because, in-game, the character would pause for a second to accomplish this, instead of naturally moving from left to right.ģ. I would want the effect to start where I left the touch event and then move to the Upper / Right corner of the center position, but without having to release first, then touch the center, then drag to the upper right side. But what happens if I want to change from Up to Right. With this I mean, If I press the UP + LEFT key, it will click and hold on the center, then drag it to the Upper / Left side. An option to drag the touch effect around. In the meantime I am thinking this out.Ģ. If genymobile does indeed include this, the window size would need to be taken into consideration when resizing or moving the window around. I am looking for a way to make the X Y positions proportional to the window size. If I change the sizes of the window, then I gotta redo the X Y positions for all combinations. The github mentioned above did not help at all btw.ġ. This is what I am working on with the xdotool and thinking my way through. Map the mouse buttons to the action buttons along with mapping keyboard keys to it as well (at the same time), so at any moment I can click the mouse, or press a key and it would execute the action button in game. So that, the keyboard would move the character around the map, while the mouse would turn the character in any angle. This is because, in-game, the character would pause for a second to accomplish this, instead of naturally moving from left to right. In the meantime I am thinking this out.Īn option to drag the touch effect around.

how do you map a keyboard button to the click in noxplayer how do you map a keyboard button to the click in noxplayer

Depending if I hold the SHIFT, it will go longer to any direction to mimic the running speed, or move less to the sides to mimic the stealth/slower movement.

how do you map a keyboard button to the click in noxplayer

If it helps for research purposes, the xdotool is the one I am using to more or less mimic this:Ĭurrently it is able to drag the center of the virtual joystick (What I call the center position) and drag it to the corresponding X/Y coordinates for the UP | DOWN | LEFT | RIGHT positions. # can't use esc because it is the phone 'back' hotkey, at least in snap version # if key = Key.esc: # Stop listener # return False # Collect events until released with Listener( #print(' release'.format( # key)) if key = Key. Global LISTEN global CENTER global OFFSET global LEFT global RIGHT global HEIGHT # for scrcpy with -2M switch #HEIGHT = 700 CENTER = 900 OFFSET = 500 # HEIGHT = 500 OFFSET 4 -b 4M # -m 768 -b 4M gives good enough quality while still working (-m 640 doesn't register clicks) HEIGHT = 650 CENTER = 950 OFFSET = 300 LEFT = CENTER - OFFSET RIGHT = CENTER + OFFSET def cust_click( x, y): keyboard import Key, Listener global MOUSE MOUSE = Controller() mouse import Button, Controller from pynput.














How do you map a keyboard button to the click in noxplayer